Flappy Browser

  • Description/Genre: 2D Sidescroller Adventure
  • Technology: Unity, Kinect 2.0
  • Scale: 2.5 months (among other subjects)
  • Team Size: Four
  • Job: 2D+3D Models, Level Design, Game and Enemy Logic
  • Download-Link: TBD
  • Biggest Learning: Good organization and team-communication is key. Plan for design-flaws in tools that still have to be developed.

Description:

Physically moving your arms up and down pushes the player figure “Browser” upwards (flapping wings), giving the player control over his vertical position. Leaning your upper-body moves the player horizontally. If you stretch both arms in front of you, Browser will fire a fireball to his right.

As this game is kind of labor-intensive, the levels were designed to be short but intense.

Over the course of the levels, many new Obstacles are introduced. There is also an endless mode in which you face a giant enemy and you increase your score by hitting him. But each time you do so, the difficulty will increase.