Dreams of Glory

  • Description: Pen & Paper Role-playing System
  • Technology: LaTeX
  • Scale: Since 2016, considered “frozen” since end of 2018
  • Team Size: Only me
  • Job: Design rules and mechanics to fulfill my goal philosophies, write into a rulebook. Prototyping, testing, and evaluating.
  • Download-Link: Currently unavilable
  • Biggest Learning: Iteration, iteration, more iteration. A good workflow and being open to throw away own ideas is key.

Description:

The main goal of this project is to enable as much freedom in character creation and gameplay as possible, while not getting overcomplicated. Furthermore, as every PnP group plays differently, a clear rule structure and a loose correlation between the different subsystems allows “Dreams of Glory” to be easy to modify.

Another goal is to have a helpful guide through the character generation, to avoid players of creating “unrealistic” characters.

My magic system (and every other supernatural concept) is based on a pseudo-logic. This is done so that players can understand the systems even better (and more intuitive), are able to on-the-fly understand the limits and capabilities of spells.