All textual-based projects can be found in this category.
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Dice Probability Framework:

Hobby project for pen & paper dice systems
Calculating, analysing and evaluating dice probabilities using Python and Pycharm
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DirectX Game Engine:

2.Semester project for the subject “Game Engine Desgin”
Projecttime: one complete semester
Game Engine created with DirectX, Visual Studio and C++
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Semester Gamejam Organisation:

Event series for programmers, artists, sound and game designers
Participants form teams and have 42 hours to create a video game from scratch, given only a theme.
Achievements: Biggest student driven gamejam in germany (Status from February, 2019)
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