All textual-based projects can be found in this category.
Dice Probability Framework:
Hobby project for pen & paper dice systems
Calculating, analysing and evaluating dice probabilities using Python and Pycharm
DirectX Game Engine:
2.Semester project for the subject “Game Engine Desgin”
Projecttime: one complete semester
Game Engine created with DirectX, Visual Studio and C++
Semester Gamejam Organisation:
Event series for programmers, artists, sound and game designers
Participants form teams and have 42 hours to create a video game from scratch, given only a theme.
Achievements: Biggest student driven gamejam in germany (Status from February, 2019)